lunedì 13 luglio 2015

Modeling, texturing, lighting and rendering: female character

Ecco un videoclip di presentazione di un personaggio femminile. Concept reperito su fashions-cloud.com
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Here's a turnaround of a female character. Concept found on fashions-cloud.com


Models: Maya, Zbrush
Textures: Zbrush, Photoshop
Render engine: Mental ray
Image compositing: Nuke
Video editing: After Effects


 Model sheet



Videoclip


Rendering challenge: Wall-e scene

Modellazione, shading e rendering di un fermoimmagine di Eve, dal film Pixar Wall-e
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Modeling, shading and rendering of Eve, from Pixar's Wall-e


- Model: Maya
- Render engine: Mental ray


Ambient occlusion + wireframe


Top: my work
Bottom: original frame

mercoledì 1 luglio 2015

Rendering challenge: the cabin

Una prova di illuminazione con Mental ray, modello reperito dal sito 3drender.com
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Lighting challenge with Mental ray of a model retrieved from 3drender.com


- Grass model: Zbrush + Maya
- Textures: Photoshop
- Render engine: Mental ray

martedì 30 giugno 2015

Photorealistic scene: texture projection

Piccolo movimento di camera in ambiente 3D ricostruito con proiezione di texture fotorealistica
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A short camera movement in 3D reconstructed environment built with projection of photorealistic texture


3d SW: Maya

Source image

3D scene shot


Final result
HD quality (Vimeo): Underground videoclip

sabato 27 giugno 2015

Underwater scene: sunken galleon

Ripresa sottomarina di un galeone affondato: il mio primo corto animato in 3D.
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Underwater scene of a sunken galleon: my first 3D animated short.

Models: Maya, Zbrush
Textures: Zbrush, Photoshop
Render engine: Mental ray
Image compositing: Nuke
Video editing: After Effects



Soundtrack: "Lokasenna" by Brian Tyler

Attitude poses snapshots

Tre "attitude pose" in ambient occlusion, un vecchio esercizio di animazione per scuola
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Three attitude poses rendered in ambient occlusion for an old animation exercise


3d SW: Maya